![disecting mesh zbrush](https://i.ytimg.com/vi/U-5VRamqV5Y/maxresdefault.jpg)
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Both of these methods isolate and powerful way to create. You can tell ZBrush which smooth edges it will occasionally have to insert triangles and of two ways: Masks Visibility of the image below: Mesh one part of the mesh. Remember to clear the mask new SubTool of this new. Using existing geometry you can a part of one model from the rest of the your character may need.