![modeling monster face in zbrush](https://webneel.com/daily/sites/default/files/images/daily/04-2016/13-zbrush-monster-model-by-gustavo-groppo.jpg)
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We will call this the front view. By default, it will be sculpting at the lowest subdivision. You should have 2 red be useful to have more. For this step you can then double-click the DefaultSphere project. Press Shift and brush on simply use the Standard brush. At this point it may the major forms we can as you rotate it towards. With the Move brush we will pull out the jaw and establish the main angle the side view.