Using pbr maps in zbrush

using pbr maps in zbrush

Zbrush noise brush

A negative value gives a use of Best render.

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Pavwork 27 Polypaint to Texture
1. You export low and middle res mesh with a normal map baked for that mid-res object having no hard edges. Then in X-normal you use that mid. Does anyone have a good method for generating accurate specular and gloss / roughness maps? Normal maps i plan on using Xnormal or Zbrush as i. I have been messing around with this myself and have found an answer to my own question. The solution is to export as GLTF and then import that.
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    calendar_month 08.02.2022
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I cant find my zbrush quicksave

I have been messing around with this myself and have found an answer to my own question. Marcel Sr. Load both models into a baking program such as Substance Painter, Marmoset Toolbag, or xnormal in order to bake out some starting data maps normal, curvature, ambient occlusion, etc. For a good game model you will want to look into manual retopology. An 8K texture takes about 10min that to process.