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Zbrush noise brush
A negative value gives a use of Best render.
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Pavwork 27 Polypaint to Texture1. You export low and middle res mesh with a normal map baked for that mid-res object having no hard edges. Then in X-normal you use that mid. Does anyone have a good method for generating accurate specular and gloss / roughness maps? Normal maps i plan on using Xnormal or Zbrush as i. I have been messing around with this myself and have found an answer to my own question. The solution is to export as GLTF and then import that.
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