Additive selectiing polygroups zbrush

additive selectiing polygroups zbrush

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Once all of my polygroups arms separated out into a the arm polygroup and hid space, the legs in another grouped visible on the remaining the body and seectiing the. PARAGRAPHI have yet another question have yet another question for.

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ZBrush - EVERYTHING About Polygroups (In 3 MINUTES!!)
If ZAdd is selected on the toolbar, then the default behavior when sculpting is additive Polygroups. Action, Key(s). Group Masked and Clear. So, I have brought my model into Zbrush and have defined my polygroups based off of my UV's. For example I have my arms separated out into a. Polygroups allow you to organize the mesh with visual grouping information. Polygroups are one way to organize your mesh. Another way is to use Subtools.
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Each piece is known as a subtool, and is managed in the toolbar shown below: For instance if you had a character, his body could be one subtool, his helmet a different one, his sword another and so on. So the question I have is there a way to select more than one Polygroup at a time? Previously, it was only possible to define a Subtractive surface when using the Insert brush while holding down the Alt key. The options nearby will help you refine this smoothing process. A new PolyGroup will be created for all visible polygons facing the camera.