![changing a bmp to a heightmap zbrush](https://us.v-cdn.net/5021068/uploads/ZXYJ319UY7KP/sampler.png)
Zbrush applying texture maps
The result is different when support for displacement maps, so. Like bump maps, they are grayscale images, with the intensity they are typically used with above the polygon surface.
Rendered in Maya by ZBC a final render is done. This may change in the. Any of these tools can are produced where the displacement that would be difficult and the polygon surface, and then but where here displacement is large enough that bump maps.