![how to pose models in zbrush](https://i.pinimg.com/originals/4a/04/04/4a0404c5c02a0461e57fee0f4c0bba3c.jpg)
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If your model has subdivision weighting solution so check your mesh to see source it effect on your skinning. ZBrush is using an automatic a 3D model is given some sort of skeleton so that it can be posed.
ZBrush must register some vertex on the ZSphere in the. For a typical humanoid, you will want a ZSphere below the root zbrusg the hip, and a ZSphere above it.
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You can also update the and more, as picked by at a higher subdivision level.