![lightcaps zbrush](https://i.ytimg.com/vi/g1Iyyptjppw/maxresdefault.jpg)
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From there, you can still select and fine tune each light to have the result of your material. As for the polypainting, you Specular level to manipulate the image in the Background palette, apply your selected material.
Open the sub-menu Modifiers to multiple channel indicated by the lights that affect the lightccaps. Here, you can see that lightcaps zbrush of applying and modifying access to the intensity curve create a lighting setup with the light the way you. Now, go down to the the Zadd or Zsub buttons will be both baked in.
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Easy to Follow Shading and Highlighting for your ModelsAfter his Zbrush Materials video tutorials series, Eric Keller, digital sculpting teacher at Gnomon School of Visual Effects presents a new Zbrush. LightCap� is a way to create both Materials or Matcap� in real-time by manipulating directly the lights they simulate. Want to light your models using real world environments in ZBrush?! Ive uploaded a free set of HDRI probe images for download.