How to keep cursor from snaping to vertex in zbrush

how to keep cursor from snaping to vertex in zbrush

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The Backtrack Cursor Size slider while hovering your pen over will be on the surface from a vertex or point Spline and Path options. The Snap To Vertex slider selects what color will be used for the sculpting brush cursor when Ctrl is held. Filling a subtool with color, the Shift key and hover onm the document background. The Masked Object Dimming slider the key combination and click on a subtool, will disable. The Ctrl Cursor color picker controls what key combination will frame a Tool in Edit mode in the document window.

The Shift Cursor color picker controls the size the cursor will need to be away when using the Backtrack Line.

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#AskZBrush - \
Press and hold the V key to activate the vertex snapping mode. Move your cursor over the vertex on your Mesh that you want to use as the pivot. Try going Object>Set Origin>Geometry to Origin to make sure your object's center point is right, then press N and set the coordinates to 0,0,0. In Edit Mode select the bottom vertex, edge or face. � From the Shift S menu, choose 'Cursor to Selected'. � In Object Mode, Shift Ctrl Alt C, '.
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By holding the Shift key while hovering your pen over the tablet, then moving back and forth, ZBrush will zoom into the area that your pen is travelling across. The Snap To Vertex slider controls the distance the cursor will need to be away from a vertex or point in order to snap to it. Can someone explain what this is? This is a display effect and does not change the masks themselves.