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There is currently little hardware grayscale images, with the intensity they are typically used with software renderers.
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002 Exporting the Displacement Map from ZBrush to use in C4D and Redshift!Just like with traditional displacement maps, ZBrush can produce bit and bit vector displacement maps. The main advantage of bit maps is that you don't. To get difference maps (displacement/normal) you can export the highest level from ZBrushCore as OBJ and then use another application to create the map. ZBrush offers several types of mapping to create the most dynamic surfaces on your 3D models, including Texture, Displacement, and Normal Maps.
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